OpenSim Blogger Meme: How Often Do You Use Second Life? And Why?

K. If you’re just joining us…

Over at OpenSim City, I posted in the forums, a list of questions aimed at getting OpenSim fans’ thoughts about Second Life.

Then, over at my virtual issues blog, Journey To The Center Of The Metaverse, I posted an article about that list of questions and, a la Strawberry Singh, put it in the form of a meme, this one for OpenSim bloggers.

Now, I’ve come over here to my personal blog and central portal to answer the questionaire myself.

Are you still with me? No? OK, then you’d better go here to get completely filled in. The rest of you need no introduction to what’s coming…

Do you have a grid you consider as your virtual home? Please name it.

k…this is where it’s clear I don’t really qualify to answer these questions…(see previous link if you don’t get it)

My virtual home has always been in Second Life. Since March of 2010, my main home has been Winterfell. However, I now have my own standalone mini-grid in OpenSim, so I suppose that could change in time.

Do you have a home in SL?

Yes.

Do you own land in SL or do you rent a spot?

I own four small parcels in Winterfell, a private estate. I let my premium account expire at the end of August so I no longer hold any Mainland.

How often do you visit SL?

Regularly.

What types of activities do you go into SL for?

Everything…hanging out, socializing, role play, group projects, personal projects, exploring, attending events, etc.

What is the best thing about Second Life?

I like a lot of things about SL so it’s hard to single one out. I guess the size of the population is the best…because it means there are usually activities going on and friends inworld to chat with.

What is the worst thing about Second Life?

Hard to single just one out here too. LOL. But I’m going with Lag

What is it about your home or favorite grid that makes it much better than Second Life.

Okay, well since Second Life is my home grid, I can’t answer this. But if my new 17-region standalone Dankoville were to become my virtual home, I suppose the lack of lag and the quiet of it all with only a couple HyperJumpers coming in once in awhile would be its main selling points over SL. Also, the cost. I’d have to hit the lottery to afford 17 regions in SL. On OpenSim, it’s FREE!!!!!!!!!!!! FREAKIN’ FREE!!!!!!!!!! Sorry, I just can’t get over that. Ahem… /me gathers himself

What is it about your home or favorite grid that you wish was as good as that same element in Second Life? (in other words, what’s the thing about SL that you wish you had on your grid?)

For Dankoville, I wish I had vehicles like in SL. Modern cars and trucks as well as some vintage ones, scripted or not. I have only started looking in OpenSim for such vehicles but I already know they are hard to find. I have a few but need a lot more.

Do you hope Second Life goes out of business?

Absolutely not. I want SL to continue to be there for me to play in because it is still great fun. I also think a healthy Second Life is good for OpenSim and virtual worlds in general and a failing SL would actually be bad for the other worlds. And, by the way, I think a healthy OpenSim and healthy rival commercial grids are good for Second Life too.

Any additional comment you would like to make about Second Life from your vantage point as an OpenSim fan?

Just to say that, as I have said before, I don’t approach virtual worlds as Second Life VS. OpenSim. For me, it is Second Life AND OpenSim

And finally, let me just add, that I’d like to thank me for making this meme.

God job, Danko!

Thanks!

The Worlds, They Come…The Worlds, They Go

Good news and bad news in the virtual worlds biz.

The previous post on this page is a link to my story about two virtual worlds that have just opened. This one will take you to the news of a grid that is closing.

The virtual world 3Dmee will cease operations on November 18.

3Dmee Closing

from Journey To The Center Of The Metaverse
http://journeymetaverse.wordpress.com/2013/11/06/3dmee-closing/

Why I Joined The UCCSL

Your humble correspondent apparently was the first of the SL/VL news and issues bloggers to report that Linden Lab had rejected the request by the United Content Creators of Second Life to meet and discuss the Terms of Service change in SL that has caused one of the hottest controversies in the grid’s history.

In order to continue to follow the story, I sent a request to join the UCCSL’s Google+ community. Turns out, in order to be accepted, I had to join their inworld group as well and sign up for specific guilds.

I had not expected this so I had to think about it. It’s one thing for a writer to take a side in a dispute, it is another thing to join one.

If I join a side, then everything I write about it will be read with that in mind. I usually “don’t go there.” In addition, I am not a content creator inworld. I don’t make products or works of art and sell them. But I am a virtual worlds content creator. As a writer, I make and publish my content outworld but I couldn’t do it without there being an inworld. While the Terms of Service don’t apply to my work they certainly have an impact on the work itself and the audience for such work.

As regular readers of my blogs are aware, I am both a fan and user of Second Life and OpenSim. As I wrote recently on Google+, the best thing for OpenSim is a healthy Second Life…

i think that probably the best thing that could happen for our style of virtual worlds as a whole (as opposed to WoW or other types of immersive environments), is for there to be two or three financially healthy commercial grids of some size. it would be great if they were open to HG but they don’t have to be in order to benefit everyone in the Metaverse.

as long as owning and running a virtual world is financially viable on a commercial scale, there will be enough interest in virtual worlds in general to support smaller grids and free grids and personal grids. and all of the things that combine to fill these grids with content and all of the software necessary to operate them and everything else involved in it all…will be there.

on the other hand, if there is no market for SL or InWorldz or Kitely and the others… virtual worlds will disappear or darn close to it.

I have also come to the conclusion that the best thing for Second Life is a healthy OpenSim. Competition is what drives a market. While there has to be some real demand for virtual worlds for one company to be financially successful selling its service to that market, it is only the success of a second and third company that will grow the size of that demand, that market, for the long run.

In addition to other closed, commercial grids, Second Life’s competition comes in another form – the independent, non-commercial OpenSim grids. This includes everything from grids that are open to the public to private grids. Anything any of us do in virtual worlds, could be done in Second Life. Every one of us who does it somewhere else is a customer LL could have but doesn’t. Every one of us who splits our time between SL and OpenSim is also taking business away from SL. But the existence of these OpenSim options helps SL as well. It sustains and grows interest in virtual worlds as a whole. If that interest decreases, so does the market for SL. Regardless of the size of your slice, a bigger pie is better for everyone.

This current intellectual property issue is, to me, a matter of free speech and expression. In my opinion, it is also such a serious matter that it threatens the long term financial health of a successful virtual world company. Both of these situations, while bad for LL directly, are bad for virtual worlds as a whole.

Therefore, as someone who cares a great deal about free speech, property rights and virtual worlds, I have joined the UCCSL and have made a financial donation to the group. A very small one but it’s the thought that counts, right? Seriously, it is…it’s the principle.

Three weeks ago in the article The TOS Controversy on my virtual issues blog, Journey To The Center Of The Metaverse, I wrote that I did not believe that Linden Lab had evil intentions in introducing new language to their contract with their customers…

I don’t think Linden Lab is trying to steal your stuff even though they are claiming the right to do so. I think it’s just the usual incompetence over there. In plain English, they have their collective heads up their collective asses at Linden Lab and anyone who has paid any attention has known this for a long time.

I have not changed my mind about any of that and I stand by everything I said in that entire piece. In fact, I would emphasize an observation I made near the end of that article…

{We are} already seeing evidence of creators and residents in related fields moving to other grids and OpenSim right now or taking steps to do so… This reaction is happening incredibly quickly. Linden Lab does not have time to spare. Each day they are losing individuals and groups of people.

LL has dragged its feet in addressing this issue. They might eventually come up with something that content creators can live with and everyone can go back to creating goods and art and making money and having fun. Second Life will survive.

But it will not recover.

It will not regain the exclusive love it has received from some of its most talented creators. It now must share that love and creative power with other grids. Except in the cases where it has lost that love completely.

Remember, for some people, this is not the first straw.

There have been many serious mistakes by LL over the years. You can downplay the importance of each of them individually in causing people to leave SL. But you cannot downplay the cumulative effect these mistakes have had.

Was a change in the Second Life TOS an absolute necessity for LL to operate as a provider of a whole line of products? Or did it just make things easier for LL?

I’m not in a position to know. Maybe it really was necessary to make a change.

But if it was, Rod Humble should be asking himself and his people, “If we had it to do over again, would we have done it this way?”

Unfortunately, I believe the limited vision that Humble and his top people have would lead them to answer: “Yes, we didn’t have any choice but to do it this way.”

But what’s worse is… I don’t think they are smart enough to ask the question in the first place.

As I have written in the past, the number one job of a company that sells a product or service is to make its core customers/users happy. The content creators are core users. And they also provide an added benefit to Linden Lab – what they do attracts other core users.

Those are two reasons that it is good business to keep those content creators happy.

A third is… it’s the right thing to do.

LL Says The Time For Debate Is Over

Linden Lab has heard enough from you content creators. They’re trying to figure out some way to appease you. Meantime, chill out, will ya?

The Lab says NO to a meeting with the UCCSL. Well, they didn’t actually say no, they said they have a better idea. And it doesn’t involve meeting with any riff-raff either.

LL Says No To UCCSL

from my virtual issues blog, Journey To The Center Of The Metaverse

http://journeymetaverse.wordpress.com/2013/10/25/ll-says-no-to-uccsl/

Uh-oh — UPDATED!

Trouble in Dankoville! Our first tech glitch. Of course, it can’t be some textbook hiccup, it has to be something odd…one of those things that, even when you’ve fixed it, you still don’t know what the hell is going on. Maybe you can help…

from the Dankoville Blog
http://dankoville.weebly.com/1/post/2013/10/trouble-report-1.html

UPDATE Oct 14

Fixed it!
http://dankoville.weebly.com/1/post/2013/10/resolved.html …
All clear in Dankoville. HG working – unless you are from Craft World. Problem at Craft?

 

More Dankoville Coverage

As you know, the Metaverse is abuzz about the new virtual world, Dankoville. But don’t settle for second-hand sources, get all your Dankoville news here at the official shill, err, site…for Dankoville, Danko Whitfield Publishing, a division of Danko Virtual Enterprises, which of course is headquartered in Dankoville, a mere coincidence, I assure you.

Here is today’s allotment of official news from Dankoville,

– The official repository of photographs of Dankoville is now open to the public via flckr.

– Danko Whitfield has finally posted the news of the establishment of Dankoville on his blog, Journey To The Center Of The Metaverse.

Stay tuned to this channel for regular updates.

UPDATE Sept 30 – Here’s a rundown of the 16 regions on Dankoville, from the Dankoville Blog